Getting Acquainted with Augmented Reality

by jakesetlak 4/7/2009 10:23:00 AM

I spent some time this afternoon researching Augmented Reality (AR) for a couple client initiatives, and for our own curiosity. What I found was too cool not to share...

Augmented Reality is working its way into everyday use, thanks to the likes of Google’s Street View, as seen from Android which uses the device’s accelerometer and compass to re-orient the on-screen view to the direction you’re standing or holding your phone. See it here.

Of course, we wanted to find more than just Street View... Next, an exploration of an iPhone app by Pankaku called Xmas Camera2. It was intriguing, but left something(s) to be desired. You’ll see what I mean once you compare to the next link.

ARf is an Augmented Reality pet application, still very much in development at Georgia Tech. Lucky for us, there’s a video of it in action – click here to view it.



A step beyond ARf is this amazing Augmented Reality program developed for Topps Baseball Cards. From Topps’ 9 March 2009 press release:

“For Total Immersion, Topps 3D Live trading cards represent the company's first consumer product available commercially, introducing a broad audience to augmented reality, an interactive experience where virtual components are dynamically merged into a live video stream in real time.

Interactive code cards can be found in every pack of Topps 2009 Baseball Series 1 pack and also in packs of the new Topps Attax baseball card game. Fans log on to www.toppstown.com, enter the Topps 3D Live section and select the player on the code card. Once the player is selected and the program is initialized, it's game on! By simply holding the card under a standard webcam, the player magically pops up from the card onscreen and springs to life. Players can then be rotated around, and fans can control the action with just a keystroke or two as it unfolds on the desktop.”

Total Immersion is the company behind this innovation for Topps and several others. I highly recommend viewing their demo reel and exploring the Video Gallery on their site for more AR-in-action different categories like Theme Parks, Events & Exhibitions, Digital Marketing, Consumer Products and more.
 

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4/7/2009 11:11:54 AM

Great post, Jake– Love those baseball cards.

Another recent AR example can be seen at GE’s SmartGrid site.
They even used audio input to add another dimension of user interaction with the AR.
Story and links here:

adweek.blogs.com/.../...ogram-is-electrifying.html

Mark Jarzemsky us

4/7/2009 11:34:20 AM

What the Georgia Tech research team is doing is particularly interesting because of the touchscreen aspect to it. Allowing one to meaningfully 'interact' with, effect the behavior of the illusion opens a new set of doors. Goes way beyond simple product demos and starts to incorporate a narrative space.

Jim Kim

4/16/2009 7:58:12 AM

Here's some more AR, using RFID (not the kind of clunky add-on you want for your sleek iPhone, but in time this prototypical RFID functionality could find its way into the handset).

iPhone RFID: object-based media: http://vimeo.com/4147129

About this video:
"This is a prototype of an iPhone media player that uses RFID embedded in physical objects to control media playback."

jakesetlak us

5/14/2009 7:35:31 AM

Here's another one that's been making the rounds: Jack Link's "Living Sasquatch". http://www.livingsasquatch.com

jakesetlak us

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