Overview
Jane McGonigal
Creative Dir,
Avant Game
This was a very interesting lecture. Jane McGonigal specializes in both alternate reality gaming and futurism. She was a very dynamic, smart and funny speaker. Unfortunately, I had to leave before it was over in order to catch my plane home. But, here is what I heard before I left.
She believes that there has been a strong movement over the last decade to focus on our quality of life and happiness. She showed numerous measurements from magazines, TV and newspapers focusing on "happiness". Measurements around things like "The 10 Best Places to Live", "How to achieve work/life balance", even a Canadian Measurement of Happiness (those Canadians). With everything being what it is today, she believes that our measure of success is more of a measure of happiness. After much research, she found these 4 beliefs to define happiness:
01 You like what you do
02 You are good at what you do
03 You like the people around you
04 You feel like you are a part of something bigger than yourself
For her, the ultimate happy engine can be found in gaming. But before you dismiss this, consider the numbers of people who are flocking to gaming. And she's not just talking about 13 year old boys shooting each other in Call of Duty. It's across the entire population with all ages, both sexes, and all cultures. It's a global mass exodus to virtual worlds/games. But why are all of these people immersing themselves in multi-player alternate reality games? Because it makes them happy.
Look at the list again, and you can see how they fit together. She shared this quote from a study, "For many gamers today, in terms of perceived quality of life, virtuality is beating reality." Additionally, she spoke about how the environment is so much friendlier for being creative. Gamers can try to achieve a goal and fail 99 times out of a hundred in order to learn how to accomplish the goal that 1 time. Failing/dying/crashing is not punished. It's encouraged. It is how you learn quickly. And when you suceed, you get immediate feedback/rewards. Gamers will also help each other to learn/accomplish a goal. Better instruction, feedback, and community. All things that we would desire in the real world.
Which brings us to her point. What if we tried to take the learnings from gaming environments and apply them to the real world. She showed examples of this happening. Chore Wars is a site that allows you to be rewarded and competitive by accomplishing your chores. For a parent trying to get this behavior learned by his child, this could be a great way to make it happen. She also shared an experiment in an office workplace that set up virtual payments for employees accomplishing tasks. Go to a meeting - 25 points. Read an important memo - 10 points. Publish a report - 50 points. Sounds funny, but they were able to track patterns and people in the company. They could see who seemed to be the most needed, productive, and collaborative. People also started to use the economy to their benefit, "I won't attend a meeting for less than 35 credits." While she wasn't promoting this as an office solution, she was very interested in how it changed the dynamics of the office workflow and the learning gained by the experiment.
She also looked harder at skills that people need to succeed in life, both at work and personally. She created a list of skills like, collaboration, ability to inspire others, communication, talent sourcing, etc. If these were achievements needed to be gained or skills that one could be identified by, imagine how one could uses gaming to improve or gain these needed skills. Especially in an environment where failing is encouraged for rapid learning. The top award winner from SXSWi'08 was a game whose aim was to teach the world what life would be like without oil. It's pretty obvious why this is important in today's landscape. The rapid learning through this game not only provided a safe place to see the world fail without oil, but also allowed participants to see how they can live happily without a dependence on it. And it did change many people's lives. Pretty powerful.
Unfortunately, I had to pack it up and head to the airport. I wish I could have heard the remainder of her lecture. I found her talk to be enlightening. "The best way to change the future is to play with it first."